So even though Witchfire is obviously a shooter first, we invest a lot in its world and lore. It doesn’t matter to me if the game is focused on the story or on the mechanics-I need its world to feel like a real place. "To be a space pirate, a detective with supernatural powers, or a church’s witch hunter. "The thing that excites me the most in videogames is the idea of experiencing different worlds," studio co-founder and creative director Adrian Chmielarz said. And this fall, I'll finally have the chance: The Astronauts announced during today's Summer Game Fest that Witchfire will go live in early access on the Epic Games Store on September 20. The more I've seen since then (and admittedly, it hasn't been much), the more eager I've been to play it. You can learn a lot more about Witchfire on the FAQ page, and there will also be a gameplay trailer released before the Early Access launch.There's been no Painkiller since Painkiller-multiple sequels have followed but they've been increasingly weak and in some cases downright embarrassing-and so when Witchfire presented itself as a sort of loose spiritual successor, I was immediately snapped to attention. The game will also likely be a single-player title, but there is a small chance that co-op could be added at some point. The post-release updates will stop only when we are all fully satisfied with the results. We’ll be doing everything we can to make it the best game possible. S[taking of which, the developer currently plans to have Witchfire stay in early access for about a year and "maybe a couple of extra months more" but don't expect it to stay in early access for years like other games.Įven after the full game is released, The Astronauts plan to keep adding content to Witchfire, saying: The developer also plans to release an Early Access roadmap at some point to show what it will add to the game before it's officially released. Later on in the FAQ page, it's revealed that Witchfire will have two maps for its Early Access launch and it added that just one of the maps is about the size of the entire world of the developer's previous game, The Vanishing of Ethan Carter. So let us just say the goal is to deliver enough content so you are satisfied and feel the game was worth the money even in the Early Access form.
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